![]() is a game mechanic for XCOM 2 added in the War of the Chosen expansion. If a Psi Operative is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube the soldier that was in the tube will be on hold upon return from their mission. Any soldier (excluding Faction Heros, Psi Operatives, and SPARKS) can re-train. Times are based on difficulty: Rookie/Veteran/Commander/LegendĮach scientist staffing the Psi Lab will increase training speed by 100%, meaning the training time will be reduced by 50% with one scientist and by 66% with two.Training a new ability takes a base number of days plus additional days based on the difference between the Psi Operative's rank and the ability's rank:īase time = 2/4/4/4 days Rank time = 6/7/8/8 days per rank difference Training a rookie into a Psi Operative takes 2 days in Rookie difficulty and 4 days in all others. It's worth noting that abilities which are connected to multiple other abilities unlock all of them at once - for example, picking Fuse adds both Stasis and Domination to the pool of available perks for a given Psi Operative. In order to obtain certain psi abilities, the Psi Operative first needs to acquire a prerequisite perk (shown with colored arrows on the diagram below): Only one successful Domination can be performed per mission. Psi Operatives are automatically granted all abilities in the first two ranks when first trained. The Psi Amp lets the Psi Operative use psionic abilities, improving them and their Psi Offense stat (which is used for Insanity and Domination) as it's upgraded. However, Psi Operatives get Quick Study, letting them train up Officer abilities faster than other soldiers. Psi Operatives focus entirely on psionic abilities in their perk tree, leaving little in the matter of using regular guns. Like in Long War 2, some abilities require other abilities to be learned as a prerequisite, but Psi Operatives now also need to gain experience to level up as other soldiers do, limiting the amount of perks that can be trained. ![]() The Psi Operative in Long War of the Chosen is slightly different from the one in vanilla XCOM 2. ![]() These perks are included in RPG Overhaul through RPG Overhaul - Psionics Specializations Extended.A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies. Soul Storm - uses its own animation, but still requires the soldier to use a Psi Amp or Psi Underlay in order to properly launch projectiles.Ī Utility Slot Psi Amp will probably do just fine, but I haven't tested it. Psi Reanimation and Soul Merge - use vanilla psi animations, and require the soldier to use a Psi Amp or Psi Underlay from No More PsiAmps. Phase Walk and Null Ward - come with their own animations and can be safely given to any soldier. ![]() No longer do you train psionic operatives as test tube rookies - upon building a psi lab (or visiting a built psi lab for the first time after this mod is installed), any of your operatives can test positive for psionic potential and learn psionic abilities. Or disregard Psi Operatives completely, and use any other way to give my new abilities to your XCOM operatives of other classes. xcom 2 psi overhaul: psion within Bringing back psions, XCOM 1 style. ini editing, you can always "make" the mods compatible by removing or commenting out other mods' changes to Psi Operative skill tree in other mods' XComClassData.ini, or even get the best of all worlds by constructing your own class skill tree. This mod resets the Psi Operative skill tree to add new abilities, which makes the mod incompatible with similar changes from LW2 Classes and Perks and other mods that touch that Psi Operative skill tree.
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